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Bubblegum Crisis Technology

Basic Technology Powered Suits Motorslaves and Knight Saber Vehicles
AD Police Vehicles Battlemovers Other Important Vehicles

I am looking for images which would fit in this section, especially images of the K-11, K-12S, various of the AD Police's vehicles, and of Priss' and Leon's various bikes. Please, if you have some which are not common on the Web that you don't mind my putting on this page, please contact me. Thank you.


Bubblegum Crisis has a complete world of technology, from Cyberdroids (aka Boomers) to nanites to cybernetics to mecha. Some of the technology looks deceptively similar to existing technology, like the various vehicles. Other technologies, like nanites, allow fantastic and dangerous effects which can only currently exist in the imagination. This section of the webpage is devoted entirely to explaining some of the technologies which we see in Bubblegum Crisis. If you are interested in the technology of the Boomers or of the hardsuits that the Knight Sabers wear, please see their respective pages.

Basic Technologies

There are several basic technologies which most of the other technologies are built upon. They include the Net, power generation, advanced weapons, cybernetics, and nanotechnology.

The Net is the completion of what is the ideal future of telecommunications: a single, all-encompassing telecommunications network linking RF (radio frequency), fiber-optics, coaxial cable, twisted-pair, cellular, microwave, and sattelite communications together to form a vast matrix of communcation linking the majority of all computerized devices in the world together. It includes radio and television, but it exists primarily to service the billions of computers connected to it. And only the most secure computer systems are kept off the Net. Yes, this does mean that the latest and greatest blueprints for the next generation Boomer just might be available on the Net, if you know where to look and can hack your way through firewalls and intrusion countermeasures designed to keep hackers out of the systems. However, computer crime is punished severely, by corporations and governments alike. Of course, the existance of the Net also means that there's almost no place you can go and escape computers. They're like the pollution and people - omnipresent.

Power sources have changed a lot. Because of pollution and resource explotation, fossil fuels and other staples of current power generation have become passe and nearly inviable. But additional technologies have risen to fill the gap. Aircraft engines are commonly powered by high efficiency hydrogen turbines, and alcohol is now the fuel of choice for personal automobiles and motorcycles. Fuel cells have replaced high density batteries for use in Boomers and powered armor, but their expense is high enough that batteries still dominate the markets where price is important. Solar power is the most common, followed by hydroelectric power using tides, waterfalls, and wave action. And a few orbital solar power sattelites beam down their megawatts in the form of microwaves to large antenna farms.

Weapons haven't changed much, except with a few interesting exceptions. Personal weapons remain small, even if the propellant is more powerful and recoil compensated more efficiently. But in applications where power is readily available, such as on powered armor and tanks, weapons like lasers, heat cannons, and railguns are in wides use. In addition, new weapons like monomolecular blades, particle beams, and graviton cannons are being developed. And naturally, combat Boomers, with thier fuel cell power supplies, have enough power to use some of these weapons.

Cybernetics is a common technology in the cyberpunk genre, and Bubblegum Crisis is no exception. However, it is less common and less obvious, in the series than it is in other cyberpunk novels and movies. The reason for this is Boomer Syndrome, the fragmentation of the personality causing various psychoses, an instability found to be caused by the addition of large amounts of cybernetics. For this reason, only the truly hard-core or unstable individuals have retained their cybernetics: All the rest have replaced the metal with flesh once again. But it's also interesting to note that a human being who has had more than 70% of their flesh replaced is considered a Boomer by law, and subject to Boomer justice rather than human justice. This is actually the precept behind one of the A.D. Police episodes.

The last "base" technology is nanotechnology. Nanotechnology is based on using near molecular-sized machines to manipulate matter on a molecular and atomic level. In some respects, using genetically engineered viruses today to inject new DNA into human cells to cure various hereditary diseases could be considered a form of nanotechnology. The real difference is that nanomachines are computers, totally non-biological, and capable of affecting non-living material. Nanotech in Bubblegum Crisis is used extensively in the medical fields, allowing ultra-fast healing, the simple implantation of cybernetics, and the curing of many forms of disease. Nanotech also is used extensively in Boomers, allowing various Boomers to expand or compress their physical size, and to fuse with inorganic matter. For a more in-depth discussion, please see the section on fusion on the Boomer page.

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Powered Suits

A Powered Suit is powered combat armor, designed for infantry use and customized for a specific user. Powered suits are generally powered by batteries and have thier strength enhanced by the use of myomers and hydraulics. Myomers are powerful artificial muscle fibers which contract when an electric current is run through them. The entire point of powered suits is to read the body movements of the wearer and to move simultaneously with them. These suits are largely designed for militay applications, with advanced police departments using them to combat rogue and insane Boomers. Unarmored civilian versions are also used as high strengh power loaders and forklifts.

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Motorslaves and Knight Saber Vehicles

The Knight Sabers have many vehicles which help them in thier various duties. Some are motorslaves, transformable mecha which go from a motorcycle to a semi-intelligent and heavily armored mecha designed to provide additional armor, heavier weapons, and support to the Knight Sabers when necessary. Others are simple transport vehicles like the heavy trailer and the SilkyWagon. And there are the occasional military spec transports too. Please note that Mackie's experimental Highway Star motorcycle is included below in the Other Important Vehicles section.

  • Hurricane Motorslave: This transforming mecha was the second design that Sylia came up with, based on the MSX-01 prototype. The Hurricane's rudimentary AI was capable of very limited self-operation (motoroid mode), but this ability was never used. The Hurricane was combat proven by Priss in Tinsel City, but it was also destroyed in the process. While the pilot is engaged with the Hurricane, reactions are cut by 35%, but the strength amplification and improved armor more than compensates for the loss of maneuverability and speed. In addition, the Hurricane has the ability to hover at 380 kph while in Motorslave mode, and while in bike mode its maximum speed is 348 kph. It is armed with a laser-aimed MG-442 which fires 35mm armor peircing ammunition, and this machinegun can also be used in bike mode, as it is bolted to the Hurricane's frame. And the Hurricane is also fusion proof. One last extremely useful built-in system is the stereo.

    The image is of Priss' Hurricane Motorslave, armed with the MG-442.

  • Typhoon Motorslave: This Motorslave is a new, modified Hurrican motorslave that was designed by Sylia and constructed by Sylia with Mackie's. However, the AI has been slightly improved and the handling in all modes of operation has been improved. In addition, Sylia added two shoulder shields specifically designed to absorb damage when the motorslave couldn't avoid it. And the main weapon was changed from the MG-442 to a 8.8cm rocket cannon. This weapon is more compact that the MG-442 and is capable of firing beam ammunition as well as the standard rockets. The Typhoon is slightly slower in both bike and motorslave modes. By Revenge Road, Sylia, Priss, and Linna all have thier own Typhoon Motorslaves.

    The Typhoon pictured at right is Priss' again, and it is armed with the rocket cannon.

  • Typhoon-II Motorslave: Officially, this new motorslave was built by Sylia, but I prefer the explanation that it was built, at least in part, by Dr. Raven in partial payment for the Knight Sabers rescuing J.B. Gibson and Naomi Anderson in Revenge Road. That explanation, regardless of the official one, makes more sense to me, and I just like it more. It is the most advanced motorslave to date, in all respects, and the first one built was for Priss' use. Similar motorslaves are being designed for the rest of the Knight Sabers. The Typhoon-II is much more humanoid appearing and provides much more protection to the pilot - the pilot's arms and most of the body are fully enclosed. In addition, the AI built into this motorslave is so much more advanced that it is capable of entering into combat totally independantly of the pilot. It is armed with a rapid-fire 35mm cannon, and is also equipped with two large shoulder shields. It is almost as large as the Highway Star, but it's heavy armor and armament has reduced its speed to 342 kph in motorcycle mode and a maximum flying speed of 280 kph.
  • MSX-01 Motorslave: This was the original motorslave prototype that Sylia designed, but she scrapped it in favor of the Hurricane design. One of the main reasons for scrapping this design was that it couldn't operate in motorcycle mode - the wheel engine was larger than the wheel it was supposed to run and be housed within. However, instead of destroying her prototype, which was still capable of operating in motorslave mode, she modified it and armed it with a 105mm cannon capable of firing HEAT, APFSDS, HE, and APPS. This huge weapon was so heavy that the hover engines were unable to lift the MSX-01 off the ground. And the leg reinforcement needed in order to fire the cannon without falling over made transformation impossible. The modified MSX-01, armed with a very powerful beam cannon, was used in Red Eyes to destroy an orbital laser sattelite.

    The image to the left is of the modified MSX-01 motorslave. It is being worn by Linna, although you might have to look hard to see that.

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AD Police Vehicles

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Battlemovers

Battlemovers are large, generally 4-legged, powerful versions of powered suits. However, it is perhaps more accurate to call them small tanks rather than huge powered suits. Instead of wearing a battlemover like armor, the battlemover pilot sits completely within the torso. This usually means that the pilot is much better protected than in a powered suit, and the large size generally means better armor overall than any powered suits. However, their size also means that the pilot must operate the battlemover using joysticks and peddals instead of simply moving his or her own body.

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Other Important Vehicles

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Revised - September 21, 2000

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